Post by ChobeoIn real life - a vendor (pawnshop or local merchant) wouldn't have
anywhere near the kind of liquid assets required for the transaction
to take place without some serious financial upheaval.
Depends. A rich merchant in a big city certainly would, especially if it was
the capital of the nation. HOWEVER, no merchant AT ALL has the gold to buy
some of the items - particulary weapons and armor - found in the game! On
top of that, that a stupid mudcrab gets ten thousand gold a day to barter
with shows there was never intended to be any kind of economy going in the
game. Why can the character even CARRY several hundred thousand gold coins?
That would literally weigh tons and take up at least a wheelbarrow's worth
of space, but in-game money has no weight at all!
Like I said, what's the REAL difference between selling my shit to a temple
fence via a plugin, and bartering back and forth over the course of ten days
with a stupid mudcrab if I'm going to end up with the same amount of cash in
my pocket anyway? Likely, I'd get more money out of it with the mudcrab
transaction since I get ten chances to barter instead of just one.
Post by ChobeoThe neighbors of the vendor will have to buy the thing with some kind
of a profit needed for him to stay in business, and they all seem to
have more saltrice than gold.
Except this isn't a factor in the game. All vendors are *automatically*
restocked with the exact same amount of gold each day. Seems they have some
extremely predictable and regular customers, those guys...
Post by ChobeoIt's just a game though so who cares??? Well if you're willing to
tweak one aspect so far that there is no longer a balanced reality
then why stop there?
Because my wish isn't to cheat, it's to actually play the game. Like, why is
a daedric armor priced at...well... Like 80 grand or something, when most
armorers in the game have no more than around 2500 gold, if that much?
Post by ChobeoI never like to have more than 10,000 gold on my character because
it's too tempting to go a little crazy.
Last time I played the game, I taunted a guy wearing some glass armor into a
rage and killed him, then looted his body, I felt bad about it, but I
couldn't friggin find anywhere they sold it! Then I heard Ghostgate had
glass stuff. I went there and almost all the pieces I stole were available
there! I stole the helmet and some other stuff too to finish my collection.
This time I acutally went and *bought* my stuff, traded in some additional
daedric stuff too. Still cost me a pretty penny despite that, maybe because
the shopkeeeper didn't like me very much. :)
Post by ChobeoI do schlep some uber-gear around, but I only use it when the mood
strikes since I prefer to use weapons that have been found in game.
I'm playing the Marksman mod and currently using a crossbow from the mod.
It's not uber powerful in any way though.
Post by ChobeoI use the "calm creatures" plug-in because it's nice to see wildlife
as wildlife and not as little weak monsters.
Oh, but I got like half my levels in short sword and marksman from rats and
cliff racers! ;) Hehehe.
Post by ChobeoPick and choose what you want to do... "player-> setstrength 500"
alone might break the game beyond any sense of fair play.
My str is 91 or so, having trained it quite legitimately by leveling my
character. This isn't about cheating, just making things more logical and
convenient for me as a player. I could do what I do with the temple plugin
by waiting ten days at the mudcrab's hideout, but why bother? Where's the
logic in a mudcrab with 10k gold per day?