Discussion:
Selling Expensive Items???
(too old to reply)
Mac Stewart
2003-10-31 19:05:52 UTC
Permalink
How do you sell high priced items....or to who that is. I have several
soulgems worth about 40,000 that I have no use for as well as extra Orcish
and Glass Armour......???
THX In advance
Arcana Dragon
2003-10-31 19:26:21 UTC
Permalink
Post by Mac Stewart
How do you sell high priced items....or to who that is. I have several
soulgems worth about 40,000 that I have no use for as well as extra
Orcish and Glass Armour......???
THX In advance
You can't. Even the talking mudcrab can't afford more than 10.000, and
he's the richest merchant in the game - unless you have plugins installed
ofcuz...

Use your soulgems to recharge magical items, and put the armor on display
in your house/stronghold/whatever.
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
Neil Rothwell
2003-10-31 19:53:13 UTC
Permalink
Post by Arcana Dragon
Post by Mac Stewart
How do you sell high priced items....or to who that is. I have several
soulgems worth about 40,000 that I have no use for as well as extra
Orcish and Glass Armour......???
THX In advance
You can't. Even the talking mudcrab can't afford more than 10.000, and
he's the richest merchant in the game - unless you have plugins installed
ofcuz...
Sell your 40,000 uber item to Mudcrab (I use Creeper) and buy back 30,000 in the
same transaction, wait 24 hours, repeat as desired.

In only 10 days you can dispose of 100,000 of swag this way.
--
-------------------------------------------------
Neil Rothwell
Freelance Mechanical Design Engineer
E-Mail: ***@rothers.demon.co.uk
Home Page: http://www.rothers.demon.co.uk
-------------------------------------------------
Lenny
2003-11-01 01:14:46 UTC
Permalink
Post by Neil Rothwell
In only 10 days you can dispose of 100,000 of swag this way.
And with the temple fence plugin you can do the same in ten seconds. :)
Arcana Dragon
2003-11-01 02:01:24 UTC
Permalink
Post by Lenny
Post by Neil Rothwell
In only 10 days you can dispose of 100,000 of swag this way.
And with the temple fence plugin you can do the same in ten seconds. :)
But then you're cheatelididdling...
(Flanders quote)
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
Lenny
2003-11-01 11:11:47 UTC
Permalink
Post by Arcana Dragon
But then you're cheatelididdling...
(Flanders quote)
Am I? Why?
I don't see the major difference here between selling all my stuff in one go
or selling it over a ten in-game day period, except I save the ten days.
It's not as if the economy in the game is a real one anyway, and as someone
said, with high enough skills in mercantile and such you can sell stuff for
more than you buy them for anyway which really proves the point...
Chobeo
2003-11-01 17:05:48 UTC
Permalink
Post by Lenny
I don't see the major difference here between selling all my stuff in one go
or selling it over a ten in-game day period, except I save the ten days.
Well, let's see...

XBOX users can't make use of plug-in changes, so let's just keep this
to PC users.

In real life - a vendor (pawnshop or local merchant) wouldn't have
anywhere near the kind of liquid assets required for the transaction
to take place without some serious financial upheaval.

The neighbors of the vendor will have to buy the thing with some kind
of a profit needed for him to stay in business, and they all seem to
have more saltrice than gold.

It's just a game though so who cares??? Well if you're willing to
tweak one aspect so far that there is no longer a balanced reality
then why stop there?

Break out the editor, find an empty crate and rename it "Box" with an
ID of "box" and fill it with black darts, vampire rings, exclusive
potions of health, azura stars, amulets of levitation, hoptoad, rest,
and chameleon.

Toss in a few badass swords and some hard core armor and whatever else
suits your fancy. Save the container and plug-in then load the game.

While in game you can trip over this box at any point by typing
"player-> placeatpc box 1,1,1"

This will totally break the game with regards to fair-balanced play so
use it wisely. Better yet, do whatever makes you happy.

I never like to have more than 10,000 gold on my character because
it's too tempting to go a little crazy. I'll leave overages in some
random urn to be recycled (or swiped as I tell myself in roll-playing)

I do schlep some uber-gear around, but I only use it when the mood
strikes since I prefer to use weapons that have been found in game.

(The mood strikes for me to pound stuff with my fist more often than
using any kind of weapon)

I use the command "player-> setmercantile" quite often since the skill
seems to be busted. (I'm not running a blue light special)

I use the "calm creatures" plug-in because it's nice to see wildlife
as wildlife and not as little weak monsters.

Pick and choose what you want to do... "player-> setstrength 500"
alone might break the game beyond any sense of fair play.

Having to find and buy the more valuable items in the game are part of
what makes the game a game. If you're beyond the initial stages and
want to spice things up a little... just "coc toddtest".
Lenny
2003-11-01 21:17:59 UTC
Permalink
Post by Chobeo
In real life - a vendor (pawnshop or local merchant) wouldn't have
anywhere near the kind of liquid assets required for the transaction
to take place without some serious financial upheaval.
Depends. A rich merchant in a big city certainly would, especially if it was
the capital of the nation. HOWEVER, no merchant AT ALL has the gold to buy
some of the items - particulary weapons and armor - found in the game! On
top of that, that a stupid mudcrab gets ten thousand gold a day to barter
with shows there was never intended to be any kind of economy going in the
game. Why can the character even CARRY several hundred thousand gold coins?
That would literally weigh tons and take up at least a wheelbarrow's worth
of space, but in-game money has no weight at all!

Like I said, what's the REAL difference between selling my shit to a temple
fence via a plugin, and bartering back and forth over the course of ten days
with a stupid mudcrab if I'm going to end up with the same amount of cash in
my pocket anyway? Likely, I'd get more money out of it with the mudcrab
transaction since I get ten chances to barter instead of just one.
Post by Chobeo
The neighbors of the vendor will have to buy the thing with some kind
of a profit needed for him to stay in business, and they all seem to
have more saltrice than gold.
Except this isn't a factor in the game. All vendors are *automatically*
restocked with the exact same amount of gold each day. Seems they have some
extremely predictable and regular customers, those guys...
Post by Chobeo
It's just a game though so who cares??? Well if you're willing to
tweak one aspect so far that there is no longer a balanced reality
then why stop there?
Because my wish isn't to cheat, it's to actually play the game. Like, why is
a daedric armor priced at...well... Like 80 grand or something, when most
armorers in the game have no more than around 2500 gold, if that much?
Post by Chobeo
I never like to have more than 10,000 gold on my character because
it's too tempting to go a little crazy.
Last time I played the game, I taunted a guy wearing some glass armor into a
rage and killed him, then looted his body, I felt bad about it, but I
couldn't friggin find anywhere they sold it! Then I heard Ghostgate had
glass stuff. I went there and almost all the pieces I stole were available
there! I stole the helmet and some other stuff too to finish my collection.

This time I acutally went and *bought* my stuff, traded in some additional
daedric stuff too. Still cost me a pretty penny despite that, maybe because
the shopkeeeper didn't like me very much. :)
Post by Chobeo
I do schlep some uber-gear around, but I only use it when the mood
strikes since I prefer to use weapons that have been found in game.
I'm playing the Marksman mod and currently using a crossbow from the mod.
It's not uber powerful in any way though.
Post by Chobeo
I use the "calm creatures" plug-in because it's nice to see wildlife
as wildlife and not as little weak monsters.
Oh, but I got like half my levels in short sword and marksman from rats and
cliff racers! ;) Hehehe.
Post by Chobeo
Pick and choose what you want to do... "player-> setstrength 500"
alone might break the game beyond any sense of fair play.
My str is 91 or so, having trained it quite legitimately by leveling my
character. This isn't about cheating, just making things more logical and
convenient for me as a player. I could do what I do with the temple plugin
by waiting ten days at the mudcrab's hideout, but why bother? Where's the
logic in a mudcrab with 10k gold per day?
Chobeo
2003-11-03 16:53:58 UTC
Permalink
Post by Lenny
Why can the character even CARRY several hundred thousand gold coins?
That would literally weigh tons and take up at least a wheelbarrow's worth
of space, but in-game money has no weight at all!
I'm in the USA and think of financial transactions as being in US
Dollars.

It's been a few weeks since I checked but one gold coin (one ounce in
weight) has a gold value of something like $380. (That's about $6,000
for each pound of gold.)


This means that a common shirt in Morrowind, if using one ounce coins
as currency would cost roughly $700.

A common shirt in the USA will run you about $14, so that's marked up
about 50X.

I tend to view the gold coins in morrowind as representing the value
of a single unit of currency, rather than as an actual gold coin. The
way we used to use copper and silver in the old days.

I'm not sure how to read the units of weight used in the game other
than to read it as something I'd use locally. When I read that a sword
weighs "20" I read that as 20 pounds.

If I can schlep a 20 pound sword around, I could probably gather the
intestinal fortitude to carry the $120,000 in gold that this much
weight could represent.

The game designers probably didn't want to bother with other types of
currency (since they allow us to barter) so we're left with little
gold coins.

As further proof, if you drop 100,000 gold units, the in-game
representation isn't that much bigger than that used for 100 coins.

/ I guess it's official, I seriously need to get out more.
Graeme Hawker
2003-11-03 18:59:27 UTC
Permalink
Post by Chobeo
Post by Lenny
Why can the character even CARRY several hundred thousand gold coins?
That would literally weigh tons and take up at least a wheelbarrow's worth
of space, but in-game money has no weight at all!
I'm in the USA and think of financial transactions as being in US
Dollars.
It's been a few weeks since I checked but one gold coin (one ounce in
weight) has a gold value of something like $380. (That's about $6,000
for each pound of gold.)
<snip>

but the value of gold entirely depends upon its rarity..... gold could
be as common in MW as iron is for us. And a gold coin might not be an ounce.
Darin Johnson
2003-11-03 21:36:57 UTC
Permalink
Post by Graeme Hawker
but the value of gold entirely depends upon its rarity..... gold could
be as common in MW as iron is for us. And a gold coin might not be an ounce.
I hope gold isn't an ounce in MW, or we'd all be squished under the
weight of our moneybelts.
--
Darin Johnson
Caution! Under no circumstances confuse the mesh with the
interleave operator, except under confusing circumstances!
Baggers
2003-11-03 22:05:06 UTC
Permalink
Post by Darin Johnson
Post by Graeme Hawker
but the value of gold entirely depends upon its rarity..... gold could
be as common in MW as iron is for us. And a gold coin might not be an ounce.
I hope gold isn't an ounce in MW, or we'd all be squished under the
weight of our moneybelts.
I prefered the gold having weight in Daggerfall. It makes that things
seem more realistic.

Baggers
Nyctolops
2003-11-04 06:47:32 UTC
Permalink
On Mon, 03 Nov 2003 22:05:06 +0000, Baggers
Post by Baggers
Post by Darin Johnson
Post by Graeme Hawker
but the value of gold entirely depends upon its rarity..... gold could
be as common in MW as iron is for us. And a gold coin might not be an ounce.
I hope gold isn't an ounce in MW, or we'd all be squished under the
weight of our moneybelts.
I prefered the gold having weight in Daggerfall. It makes that things
seem more realistic.
Gold didn't weigh all that much in Daggerfall, though. 100 gold
pieces weighed one-quarter of a unit. It did make for some
interesting choices, though. Should I drop enough gold pieces to pick
up this really nice weapon, piece of armor, etc? I do a lot of
figuring in Daggerfall on the worth of items and how badly I really
want them.

Nyctolops
Chobeo
2003-11-04 18:14:37 UTC
Permalink
Post by Nyctolops
Gold didn't weigh all that much in Daggerfall, though. 100 gold
pieces weighed one-quarter of a unit. It did make for some
interesting choices, though. Should I drop enough gold pieces to pick
up this really nice weapon, piece of armor, etc? I do a lot of
figuring in Daggerfall on the worth of items and how badly I really
want them.
In Morrowind the best you can do (lightest) is a tenth of a unit of
weight. If you break out the editor and give gold weight you're really
going to limit how much you can carry.

It would be better to trade in vampire dust, diamonds, or some custom
tweaked ingredient that is worth its weight in.... um... Iron Pyrite?
Merlin
2003-11-03 00:36:35 UTC
Permalink
Post by Chobeo
Post by Lenny
I don't see the major difference here between selling all my stuff in one go
or selling it over a ten in-game day period, except I save the ten days.
Well, let's see...
XBOX users can't make use of plug-in changes, so let's just keep this
to PC users.
In real life - a vendor (pawnshop or local merchant) wouldn't have
anywhere near the kind of liquid assets required for the transaction
to take place without some serious financial upheaval.
The neighbors of the vendor will have to buy the thing with some kind
of a profit needed for him to stay in business, and they all seem to
have more saltrice than gold.
It's just a game though so who cares??? Well if you're willing to
tweak one aspect so far that there is no longer a balanced reality
then why stop there?
Break out the editor, find an empty crate and rename it "Box" with an
ID of "box" and fill it with black darts, vampire rings, exclusive
potions of health, azura stars, amulets of levitation, hoptoad, rest,
and chameleon.
Toss in a few badass swords and some hard core armor and whatever else
suits your fancy. Save the container and plug-in then load the game.
While in game you can trip over this box at any point by typing
"player-> placeatpc box 1,1,1"
This will totally break the game with regards to fair-balanced play so
use it wisely. Better yet, do whatever makes you happy.
I never like to have more than 10,000 gold on my character because
it's too tempting to go a little crazy. I'll leave overages in some
random urn to be recycled (or swiped as I tell myself in roll-playing)
I do schlep some uber-gear around, but I only use it when the mood
strikes since I prefer to use weapons that have been found in game.
(The mood strikes for me to pound stuff with my fist more often than
using any kind of weapon)
I use the command "player-> setmercantile" quite often since the skill
seems to be busted. (I'm not running a blue light special)
I use the "calm creatures" plug-in because it's nice to see wildlife
as wildlife and not as little weak monsters.
Pick and choose what you want to do... "player-> setstrength 500"
alone might break the game beyond any sense of fair play.
Having to find and buy the more valuable items in the game are part of
what makes the game a game. If you're beyond the initial stages and
want to spice things up a little... just "coc toddtest".
I even have it attached (by teleport) to my Varcusio Tower

merlin
Jonathan Ellis
2003-11-03 02:14:08 UTC
Permalink
Post by Lenny
I don't see the major difference here between selling all my
stuff in one
go
Post by Lenny
or selling it over a ten in-game day period, except I save the ten days.
The absurd thing is:

Ebony and Glass weapons, at the very least, are common enough
in-game, that they should either be less expensive, or merchants
should have the money to buy and sell the things. To a lesser extent
this could be said of Daedric weapons. This means there should be
*regular* merchants - not just one or two, but at least one *in* every
major population centre - with a top price of something like 20,000,
so you could at the very least sell one ebony weapon per day (or,
perhaps, sell a Daedric and buy an Ebony with a view to selling the
Ebony elsewhere.)

Of course, to prevent abuse, this would also have to mean that
one should not be allowed to MAKE money off merchants by doing nothing
but buying and selling the same item with a high Mercantile skill. In
other words, the game should be set so that having a Personality,
Speechcraft and Mercantile of 100 and getting the vendor's Disposition
to 100 would enable you *at maximum bartering capability with the best
possible HAGGLED price* to sell for the same price that you buy, and
that values of higher than 100 should be treated as values of exactly
100 for mercantile purposes.

It would also be nice, somewhere, to have a vendor that supplied
BOTH "enchanting" AND bought and sold weapons, so you could, say, sell
an ebony longsword to finance a 20,000 gold enchantment. (Or, indeed,
pay the 20,000 gold enchantment, then sell an ebony longsword back to
the merchant, thus effectively paying the expensive item for the
enchantment instead of paying the gold for the enchantment.) I thought
Galbedir did this in the Balmora Mages' Guild, but unfortunately she
doesn't add the gold you spend on enchantments to her stash (where in
hell's name does it GO, then?)
If you did this, you could actually afford to enchant your stuff
if you couldn't do it yourself: rather than being stuck with the dual
problem of having REALLY EXPENSIVE STUFF but nowhere to sell it, and
at the same time being too broke to afford to enchant your items...

Jonathan.
Darin Johnson
2003-11-03 21:35:48 UTC
Permalink
Post by Jonathan Ellis
It would also be nice, somewhere, to have a vendor that supplied
BOTH "enchanting" AND bought and sold weapons, so you could, say, sell
an ebony longsword to finance a 20,000 gold enchantment.
It makes sense, since buying enchantments is the only thing that
requires lots of money. There's really no other reason to ever need 6
figures of gold. You can't buy enough stuff, practically speaking, to
ever need Creeper to have more money. Once you've found stuff worth
more than the 5,000 that Creeper pays, you're at the point where you
don't need the money anyay. So just sell that 50,000 gold weapon for
only 5,000 which should more than cover any purchases you make until
you find the next 50,000 gold weapon.
--
Darin Johnson
Gravity is a harsh mistress -- The Tick
Merlin
2003-11-05 22:54:06 UTC
Permalink
Post by Darin Johnson
Post by Jonathan Ellis
It would also be nice, somewhere, to have a vendor that supplied
BOTH "enchanting" AND bought and sold weapons, so you could, say, sell
an ebony longsword to finance a 20,000 gold enchantment.
It makes sense, since buying enchantments is the only thing that
requires lots of money. There's really no other reason to ever need 6
figures of gold. You can't buy enough stuff, practically speaking, to
ever need Creeper to have more money. Once you've found stuff worth
more than the 5,000 that Creeper pays, you're at the point where you
don't need the money anyay. So just sell that 50,000 gold weapon for
only 5,000 which should more than cover any purchases you make until
you find the next 50,000 gold weapon.
--
Darin Johnson
Gravity is a harsh mistress -- The Tick
Could it possibly be - in addition to that - that the huge price differences
are meant to protect the player against unbalancing
the game by preventing him to handle this kind of money

merlin
Nyctolops
2003-11-07 07:08:51 UTC
Permalink
Post by Merlin
Post by Darin Johnson
It makes sense, since buying enchantments is the only thing that
requires lots of money. There's really no other reason to ever need 6
figures of gold. You can't buy enough stuff, practically speaking, to
ever need Creeper to have more money. Once you've found stuff worth
more than the 5,000 that Creeper pays, you're at the point where you
don't need the money anyay. So just sell that 50,000 gold weapon for
only 5,000 which should more than cover any purchases you make until
you find the next 50,000 gold weapon.
--
Darin Johnson
Gravity is a harsh mistress -- The Tick
Could it possibly be - in addition to that - that the huge price differences
are meant to protect the player against unbalancing
the game by preventing him to handle this kind of money
I don't think so. What are you going to buy with that much gold,
anyway? If you want to enchant something, you need to have the
soulgems to start with. If you really, really want that much gold,
you can spend a lot of time with the Creeper or Mudcrab and get it,
provided you have previously sold enough stuff to them to make it
possible.

Nyctolops
Baggers
2003-11-03 22:19:51 UTC
Permalink
Post by Jonathan Ellis
It would also be nice, somewhere, to have a vendor that supplied
BOTH "enchanting" AND bought and sold weapons, so you could, say, sell
an ebony longsword to finance a 20,000 gold enchantment. (Or, indeed,
pay the 20,000 gold enchantment, then sell an ebony longsword back to
the merchant, thus effectively paying the expensive item for the
enchantment instead of paying the gold for the enchantment.) I thought
Galbedir did this in the Balmora Mages' Guild, but unfortunately she
doesn't add the gold you spend on enchantments to her stash (where in
hell's name does it GO, then?)
They all do that, but you need to open their inventory first so it
registers how much gold they have. Once you have determed how much they
have anything that you give to them for their services gets added to the
ammount they can spend on your items.

Baggers
Merlin
2003-11-03 00:30:01 UTC
Permalink
Post by Arcana Dragon
Post by Lenny
Post by Neil Rothwell
In only 10 days you can dispose of 100,000 of swag this way.
And with the temple fence plugin you can do the same in ten seconds. :)
But then you're cheatelididdling...
(Flanders quote)
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
No, you are not. Just training your mercantile skill. Just as it is
possible to earn 500 gold plus raise your mercantile skill 5 pts
in an afternoon (and evening) by trading Arille back and forth
the silver candlestick from the exise office, and only that. And
I still have it when I leave Seyda Neen

merlin
Arcana Dragon
2003-11-03 00:32:54 UTC
Permalink
Post by Merlin
Post by Arcana Dragon
But then you're cheatelididdling...
(Flanders quote)
No, you are not. Just training your mercantile skill. Just as it is
Sorry - I was only trolling. I have no scruples whatsoever typing
~
player->additem"lotsofgold"

:-)
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
Merlin
2003-11-03 00:23:12 UTC
Permalink
Post by Neil Rothwell
Post by Arcana Dragon
Post by Mac Stewart
How do you sell high priced items....or to who that is. I have several
soulgems worth about 40,000 that I have no use for as well as extra
Orcish and Glass Armour......???
THX In advance
You can't. Even the talking mudcrab can't afford more than 10.000, and
he's the richest merchant in the game - unless you have plugins installed
ofcuz...
Sell your 40,000 uber item to Mudcrab (I use Creeper) and buy back 30,000 in the
same transaction, wait 24 hours, repeat as desired.
In only 10 days you can dispose of 100,000 of swag this way.
--
-------------------------------------------------
Neil Rothwell
Freelance Mechanical Design Engineer
Home Page: http://www.rothers.demon.co.uk
-------------------------------------------------
The idea being, that creeper/mudcrap regenerate their
cash plus profits made since last regeneration

merlin
Fat
2014-06-15 21:10:32 UTC
Permalink
To sell expensive items go to wayne at Balmora F guild sell him the armour
etc and at the same time buy from him everything you can until the money
gets down to near 2000. then rest 24 hours where you are, his money
regenerates and you can sell over and over and gradually sell him his stuff
back 2000 at a time until you have sold it all. It takes a while saving 24
hrs at a time but oh boy there is nothing you can't buy after collecting
80,000 or so.
Lenny
2003-10-31 19:47:31 UTC
Permalink
Post by Mac Stewart
How do you sell high priced items....
You don't, or you do at a substantial loss, or you go here:
http://home.austin.rr.com/shakti/morrowind/ and install the temple/garrison
fence plugin. Then you get a guy/gal at every temple with a quarter million
gold per person, plus a chest to store stuff temporarily in.

Like Arcana says, put the armor up for display in your home. :) Glass armor
is very purty...
Post by Mac Stewart
I have several soulgems worth about 40,000
Learn the skill of enchanting, use your soulgems. :)
:phant
2003-11-01 23:25:23 UTC
Permalink
Post by Lenny
Post by Mac Stewart
How do you sell high priced items....
http://home.austin.rr.com/shakti/morrowind/ and install the temple/garrison
fence plugin. Then you get a guy/gal at every temple with a quarter million
gold per person, plus a chest to store stuff temporarily in.
There's also a plug called "Pandora" that add's a single new
millionare(well a gold short) seller to the Balmora Corner
Club. Don't mess with her box though :)
Post by Lenny
Like Arcana says, put the armor up for display in your home. :) Glass armor
is very purty...
Post by Mac Stewart
I have several soulgems worth about 40,000
Learn the skill of enchanting, use your soulgems. :)
Even with a high enchanting skill there's a pretty high failure rate
though.
Dark Wraith
2003-11-02 13:01:58 UTC
Permalink
Post by :phant
Post by Lenny
Post by Mac Stewart
How do you sell high priced items....
http://home.austin.rr.com/shakti/morrowind/ and install the
temple/garrison fence plugin. Then you get a guy/gal at every temple
with a quarter million gold per person, plus a chest to store stuff
temporarily in.
There's also a plug called "Pandora" that add's a single new
millionare(well a gold short) seller to the Balmora Corner
Club. Don't mess with her box though :)
Post by Lenny
Like Arcana says, put the armor up for display in your home. :)
Glass armor is very purty...
Post by Mac Stewart
I have several soulgems worth about 40,000
Learn the skill of enchanting, use your soulgems. :)
Even with a high enchanting skill there's a pretty high failure rate
though.
You can always do this though:
Get a bunch of ingredients for "fortify intelligence" potions.
Make a few, then drink them, then click out of menu. (so potions can take
effect)
Repeat this procedure until your intelligence level is around 2000-3000.
(effects of potions will"stack")
Now you should be able to do almost any enchantment, and any other potions
you make (restore health, levitate, etc.)
will be extremly powerful AND valuable. This is also a great way to build up
your gold, as these potions will be worth up to
700 gold each (maybe even more).

Dark Wraith
Lenny
2003-11-02 15:00:21 UTC
Permalink
Post by Dark Wraith
This is also a great way to build up
your gold, as these potions will be worth up to
700 gold each (maybe even more).
Is there any way to make more than one potion in one go? The user interface
for alchemy basically STINKS, all the ingredients appear in no order
whatsoever and it's a damn bother having to scroll through them all trying
to find the ones you need to get a particular effect.
Jonathan Ellis
2003-11-02 15:11:00 UTC
Permalink
Post by Lenny
Post by Dark Wraith
This is also a great way to build up
your gold, as these potions will be worth up to
700 gold each (maybe even more).
Is there any way to make more than one potion in one go? The user interface
for alchemy basically STINKS, all the ingredients appear in no order
whatsoever
They're in alphabetical order, if you check it out ;-)

Jonathan.
Lenny
2003-11-02 17:44:02 UTC
Permalink
Post by Jonathan Ellis
They're in alphabetical order, if you check it out ;-)
Except, the effects aren't in alphabetical order, so that doesn't really
help me! I'd prefer it if all the drain intelligence ingredients appeared
together rather than spread out all over the place. I got like 30 different
alchemy ingredients now and it's a real pain telling them apart.

It's a cool feature to have in the game, but the implementation sucks, like
with so much else in the user interface (bartering, anyone? Takes an friggin
hour to raise your barter price more than a few hundred gold!)
Arcana Dragon
2003-11-02 18:03:34 UTC
Permalink
Post by Lenny
It's a cool feature to have in the game, but the implementation sucks,
Well, I have no problems. I make some veery interesting potions. :-)

Keep all your "oibs" in a (one) crate, and put your Grand Masters Alchemy
lab-stuff on top. Convenient, and it looks snazzy.
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
Arcana Dragon
2003-11-02 19:23:26 UTC
Permalink
Post by Arcana Dragon
Keep all your "oibs" in a (one) crate, and put your Grand Masters
Alchemy lab-stuff on top. Convenient, and it looks snazzy.
I made a screenshot especially for you - here it is:

Loading Image...
--
Arcana Dragon -==(UDIC)==-
d++e++N++T+++Om-KAWML!34567'!S'!8!9!u+uC+uF+++uG-u
LB®----uAnC+nH++nP+nI----nPT-nS+++nT----o---oE---xz
http://www.phyton.dk/games.htm
Merlin
2003-11-05 23:03:34 UTC
Permalink
Post by Lenny
Post by Jonathan Ellis
They're in alphabetical order, if you check it out ;-)
Except, the effects aren't in alphabetical order, so that doesn't really
help me! I'd prefer it if all the drain intelligence ingredients appeared
together rather than spread out all over the place. I got like 30 different
alchemy ingredients now and it's a real pain telling them apart.
It's a cool feature to have in the game, but the implementation sucks, like
with so much else in the user interface (bartering, anyone? Takes an friggin
hour to raise your barter price more than a few hundred gold!)
Use the urns that you óften have around your 'lab'
to sort them. If there are some groups of effects you
wants more than others, create urns for those ingredients
to keep them separated

merlin
Fat
2014-06-15 21:19:00 UTC
Permalink
READ THE BOOKS THAT ARE DOTTED ABOUT E.G. The alchemist books, flowers and
any books which may HINT at the contents being of use. PS the rubbish books
rarely have more than three pages so you can tell when leafing which have
value.
Don't forget to collect the exotic plants in mournhold.
What's wrong with making notes on the recipes you want??? then you only have
to read eg mershmerrow and willow anther = restore health etc

Baggers
2003-11-02 21:32:54 UTC
Permalink
Post by Lenny
Post by Dark Wraith
This is also a great way to build up
your gold, as these potions will be worth up to
700 gold each (maybe even more).
Is there any way to make more than one potion in one go? The user interface
for alchemy basically STINKS, all the ingredients appear in no order
whatsoever and it's a damn bother having to scroll through them all trying
to find the ones you need to get a particular effect.
It doesn't take long to make more than one potion. You can easily knock
of 15 or 20 in a couple of seconds if you have enough ingredients and
any more than that is unlikely.

Baggers
Juris Baidins
2003-11-03 16:14:05 UTC
Permalink
Post by Baggers
Post by Lenny
Is there any way to make more than one potion in one go? The user interface
for alchemy basically STINKS, all the ingredients appear in no order
whatsoever and it's a damn bother having to scroll through them all trying
to find the ones you need to get a particular effect.
It doesn't take long to make more than one potion. You can easily knock
of 15 or 20 in a couple of seconds if you have enough ingredients and
any more than that is unlikely.
Making is not a problem (unless you insist on renaming potions).

The problem Lenny has is scrolling through the ingredients, when you do
not know exactly what you want. The interface does not support experimentation
very well.
--
Juris Baidins
***@udel.edu
Lenny
2003-11-03 19:07:47 UTC
Permalink
Post by Juris Baidins
The problem Lenny has is scrolling through the ingredients, when you do
not know exactly what you want. The interface does not support experimentation
very well.
I think I'll just go with the suggestion of sticking all ingredients in a
crate,then I'll get what I need out of the crate for the pots I need to make
along with the equipment. Grud knows how many pounds of alchemy stuff I'm
hauling around at the moment, it's in-SANE. ;)
Merlin
2003-11-05 23:12:22 UTC
Permalink
Post by Juris Baidins
Post by Juris Baidins
The problem Lenny has is scrolling through the ingredients, when you do
not know exactly what you want. The interface does not support
experimentation
Post by Juris Baidins
very well.
I think I'll just go with the suggestion of sticking all ingredients in a
crate,then I'll get what I need out of the crate for the pots I need to make
along with the equipment. Grud knows how many pounds of alchemy stuff I'm
hauling around at the moment, it's in-SANE. ;)
follow the order of spells as is outlined in the recipe-books,
and make collections of ingredients in crates or urns -
one for healing, one for fortifying, one for ... etc.


merlin
Chobeo
2003-11-03 19:40:47 UTC
Permalink
Post by Juris Baidins
The problem Lenny has is scrolling through the ingredients, when you do
not know exactly what you want. The interface does not support experimentation
very well.
I relied heavily on recipe lists for this reason.
I think of these as crib notes from previous students.


I've previously mentioned my favorite site, but a simple GIS will give
a decent result of the many fan sites that list all the practical
combinations.

Sam Holden created a little "recipe searcher" program that is supposed
to help as well, but I never tried it out.

While in the game I just remember how to make my standard potions and
where to get the ingredients.

examples...

Scuttle and Heather make Feather... and both can be bought in bulk in
Balmora.

Ash yam and Druegh wax - Gnisis - FortiStrength.

Some ingredients are harder to come by and require a quest of their
own, but most can be found close to transportation.

Stick with cheap ingredients until your skill improves.
Lenny
2003-11-03 21:53:34 UTC
Permalink
Post by Chobeo
Stick with cheap ingredients until your skill improves.
I've simply started to pick stuff up as I walk past it, there's things
growing bloody everywhere. I had 40+ racer plumes in my inventory the other
day, had to sell some off because it was so darned heavy. :)
Merlin
2003-11-05 23:15:38 UTC
Permalink
Post by Lenny
Post by Chobeo
Stick with cheap ingredients until your skill improves.
I've simply started to pick stuff up as I walk past it, there's things
growing bloody everywhere. I had 40+ racer plumes in my inventory the other
day, had to sell some off because it was so darned heavy. :)
Make a note of where you stash it, and just drop it to the
ground. It will still be there when you return

merlin
Dark Wraith
2003-11-08 10:13:03 UTC
Permalink
Post by Lenny
Post by Dark Wraith
This is also a great way to build up
your gold, as these potions will be worth up to
700 gold each (maybe even more).
Is there any way to make more than one potion in one go? The user
interface for alchemy basically STINKS, all the ingredients appear in
no order whatsoever and it's a damn bother having to scroll through
them all trying to find the ones you need to get a particular effect.
When you pick your ingredients, are you ony loading 1 of each? If you load
your total inventory of each ingredient, you can keep clicking "create
potion" until only 1 ingredient is left. Example: Load 25 bread, 23 hound
meat, 18 scrib jelly, 15 scuttle, you will get 23 restore fatigue potions
(if every potion succeeds). If you wish to have a custom name however,
afaik, you have to type it each time.

Dark Wraith
--
All that is gold does not glitter,
Not all those who wander are lost.
The old that is strong does not wither,
Deep roots are not reached by the frost.
From the ashes a fire shall be woken,
A light from the shadows shall spring.
Renewed shall be blade that was broken,
The crownless again shall be king.
Baggers
2003-11-08 12:04:14 UTC
Permalink
Post by Dark Wraith
Post by Lenny
Post by Dark Wraith
This is also a great way to build up
your gold, as these potions will be worth up to
700 gold each (maybe even more).
Is there any way to make more than one potion in one go? The user
interface for alchemy basically STINKS, all the ingredients appear in
no order whatsoever and it's a damn bother having to scroll through
them all trying to find the ones you need to get a particular effect.
When you pick your ingredients, are you ony loading 1 of each? If you load
your total inventory of each ingredient, you can keep clicking "create
potion" until only 1 ingredient is left. Example: Load 25 bread, 23 hound
meat, 18 scrib jelly, 15 scuttle, you will get 23 restore fatigue potions
(if every potion succeeds). If you wish to have a custom name however,
afaik, you have to type it each time.
Does having the same effect more than twice amplify the effect? Normally
I would only have each effect twice, so in the above example I would get
40 restore fatigue potions.

Baggers
TigraTheAvenger1
2003-10-31 21:21:55 UTC
Permalink
Subject: Selling Expensive Items???
Date: 31.10.2003 20:05 Westeuropäische Normalzeit
How do you sell high priced items....or to who that is. I have several
soulgems worth about 40,000 that I have no use for as well as extra Orcish
and Glass Armour......???
THX In advance
Go to a Trader with the most Gold you can found (the Trader must have other
Items).
Sell your Soulgem and buy many other Items back.
If you reach the Count of his Gold, complete the Selling.
Wait then 24 Hours and sell the Items you have buy before.
You lost som Gold with this if you are not a good Trader, but you have enough
Gold for the next Time.
Florian 'Irian' Schaetz
2003-10-31 21:39:14 UTC
Permalink
Post by TigraTheAvenger1
Go to a Trader with the most Gold you can found (the Trader must have other
Items).
Nope, he doesn't. Simply start by selling things for all the gold he has
(for example 5000 Gold from Creeper). Wait 24 hours. Sell things for
10000 and get the things for 5000 back. etc.

Flo
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