Discussion:
Oblivion--NPCs that travel the roads end up dead when you get to level 20+.
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Sand-Eating Glass-Crapper
2007-07-15 02:34:17 UTC
Permalink
NPCs that travel from city to city, or ones that just hang out in the
wildnerness, etc. When you get to a high level and the overpowered enemies
start showing up, like Ogres, Goblin Shamans, Mauraders decked out in full
daedric armor, etc., these poor NPCs are doomed. I have come across a few
dead people. Named NPCs, that is, the ones that don't respawn when they're
killed. I think this is an atrocious oversight, but since there's no
avoiding it unless you want to beat the game at level 1, is it something you
can live with? Does anyone have a list of all the NPCs that can die outside
the cities? Are they important? Don't be enigmatic like the people in the
official forums?
bbocquin
2007-07-15 03:55:27 UTC
Permalink
Post by Sand-Eating Glass-Crapper
NPCs that travel from city to city, or ones that just hang out in the
wildnerness, etc. When you get to a high level and the overpowered enemies
start showing up, like Ogres, Goblin Shamans, Mauraders decked out in full
daedric armor, etc., these poor NPCs are doomed. I have come across a few
dead people. Named NPCs, that is, the ones that don't respawn when they're
killed. I think this is an atrocious oversight, but since there's no
avoiding it unless you want to beat the game at level 1, is it something
you can live with? Does anyone have a list of all the NPCs that can die
outside the cities? Are they important? Don't be enigmatic like the people
in the official forums?
[Obligatory Spoil Alert]
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Two off the top of my head.

"Mazoga the Orc" may walk home & it can be a toss up if she survives at 20+.

Take care of "Alawen" at Troll Candle Camp if you want to train. For a
Master of Marksman "Alawen" can't even fend off a frigging *bear*! : -0 !

Wiki has a nice section on NPC's that details exactly what they do (train,
repair, sell things, quests, etc.)

http://www.uesp.net/wiki/Oblivion:People
Sand-Eating Glass-Crapper
2007-07-15 04:02:21 UTC
Permalink
Yeah... I read up on that wiki, but I can't find anything about how NPCs
fall to leveled enemies. The trainers don't bother me since I like to build
my skills up myself. The way I run around outside it's only a matter of time
before every NPC who *can* die outside the cities will all be dead. It's
kind of depressing.
Post by bbocquin
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Two off the top of my head.
"Mazoga the Orc" may walk home & it can be a toss up if she survives at 20+.
Take care of "Alawen" at Troll Candle Camp if you want to train. For a
Master of Marksman "Alawen" can't even fend off a frigging *bear*! : -0 !
Wiki has a nice section on NPC's that details exactly what they do (train,
repair, sell things, quests, etc.)
http://www.uesp.net/wiki/Oblivion:People
Moosen
2007-07-15 07:14:21 UTC
Permalink
On Sun, 15 Jul 2007 04:02:21 GMT, "Sand-Eating Glass-Crapper"
Post by Sand-Eating Glass-Crapper
Yeah... I read up on that wiki, but I can't find anything about how NPCs
fall to leveled enemies. The trainers don't bother me since I like to build
my skills up myself. The way I run around outside it's only a matter of time
before every NPC who *can* die outside the cities will all be dead. It's
kind of depressing.
There are a number of real head-scratcher things that the devs did in
the game, but the static-leveled NPC's are one of the biggest. When I
first started playing the game, my first eye-opener on this front was
when I got my woodelf hunter to level 20, and decided it was time to
stop lollygagging around and continue the questline to close the first
Oblivion gate, save Kvatch, and rescue Martin. Hah. Total disaster. Of
course, the monsters were now all high-leveled badasses, and the
soldiers I had to keep alive to succeed, were still wimpy lowbie
losers who rapidly died like helpless screaming little girls.

As anyone who has played the game for very long figures out, if you
don't do those type of quests before level 10, you're going to find it
difficult if not impossible to *ever* comlete them. Without using
cheats, of course. I hear there are 'autokill' commands and the like,
but those kind of god commands totally ruin a solo game for me.

So, this of course begs the question... why didn't the game devs
anticipate this, and make the friendly npc's level up comparitive to
the enemies in the game? Could it have been that difficult to do? They
seem to have done a bangup job of programming the baddies to keep pace
with you most of the way, should have been no problem at all doing the
same with friendlies. ::shrug:: go figure.

It just seems really dumb that you have to do all of the main
questline really, really early in the game, or not be able to do it at
all... since you can (officially) get a character all the way to level
50, you should be able to wait unti later in the game if you want to,
to finish (or even begin) any questline. Poor programming choice, IMO.

If I wanted to wait until my char was 45 before going to close the
first Oblivion gate and save the world, then I should bloody well be
able to. Without cheats.
Sand-Eating Glass-Crapper
2007-07-15 15:08:55 UTC
Permalink
Well... this is my third attempt at Oblivion, actually. When it first came
out, I tried to play as an Altmer Thief with the Thief birthsign. I don't
even think I knew about NPCs dying in the wilderness, all I knew is that
after a while my character was dying a whole damn lot. In time I gave up for
another game. When Knights of the Nine came out, I tried again, this time as
a Breton Mage with the Mage birthsign. I did much better, but the NPCs
didn't. When I got into the Mages Guild I made some spells that could
practically kill anything in a matter of seconds. But I didn't do this until
after Kvatch and a few Oblivion gates. Yes, I know what you mean. Those
weenies in Kvatch all died except the "essential" guy who led the fight. I
forget his name. He kept getting knocked unconscious. If I had my custom
spells then, though, I probably could have saved some of them.

Still, I agree with you. This is piss-poor game design. The saddest part is,
they just left it like that. They could have patched this but what the fuck,
the only company I've seen who actually care about their games is BioWare.
Post by Moosen
If I wanted to wait until my char was 45 before going to close the
first Oblivion gate and save the world, then I should bloody well be
able to. Without cheats.
Memnoch
2007-07-15 19:08:38 UTC
Permalink
On Sun, 15 Jul 2007 15:08:55 GMT, "Sand-Eating Glass-Crapper"
Post by Sand-Eating Glass-Crapper
Well... this is my third attempt at Oblivion, actually. When it first came
out, I tried to play as an Altmer Thief with the Thief birthsign. I don't
even think I knew about NPCs dying in the wilderness, all I knew is that
after a while my character was dying a whole damn lot. In time I gave up for
another game. When Knights of the Nine came out, I tried again, this time as
a Breton Mage with the Mage birthsign. I did much better, but the NPCs
didn't. When I got into the Mages Guild I made some spells that could
practically kill anything in a matter of seconds. But I didn't do this until
after Kvatch and a few Oblivion gates. Yes, I know what you mean. Those
weenies in Kvatch all died except the "essential" guy who led the fight. I
forget his name. He kept getting knocked unconscious. If I had my custom
spells then, though, I probably could have saved some of them.
Still, I agree with you. This is piss-poor game design. The saddest part is,
they just left it like that. They could have patched this but what the fuck,
the only company I've seen who actually care about their games is BioWare.
Post by Moosen
If I wanted to wait until my char was 45 before going to close the
first Oblivion gate and save the world, then I should bloody well be
able to. Without cheats.
They just want you to purchase Elder Scrolls V. All these little kinks will be
ironed out then, promise! :-)
bbocquin
2007-07-15 19:34:52 UTC
Permalink
Post by Memnoch
On Sun, 15 Jul 2007 15:08:55 GMT, "Sand-Eating Glass-Crapper"
Post by Sand-Eating Glass-Crapper
Well... this is my third attempt at Oblivion, actually. When it first came
out, I tried to play as an Altmer Thief with the Thief birthsign. I don't
even think I knew about NPCs dying in the wilderness, all I knew is that
after a while my character was dying a whole damn lot. In time I gave up for
another game. When Knights of the Nine came out, I tried again, this time as
a Breton Mage with the Mage birthsign. I did much better, but the NPCs
didn't. When I got into the Mages Guild I made some spells that could
practically kill anything in a matter of seconds. But I didn't do this until
after Kvatch and a few Oblivion gates. Yes, I know what you mean. Those
weenies in Kvatch all died except the "essential" guy who led the fight. I
forget his name. He kept getting knocked unconscious. If I had my custom
spells then, though, I probably could have saved some of them.
Still, I agree with you. This is piss-poor game design. The saddest part is,
they just left it like that. They could have patched this but what the fuck,
the only company I've seen who actually care about their games is BioWare.
Post by Moosen
If I wanted to wait until my char was 45 before going to close the
first Oblivion gate and save the world, then I should bloody well be
able to. Without cheats.
They just want you to purchase Elder Scrolls V. All these little kinks will be
ironed out then, promise! :-)
*****
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Heh. Lot of territory out there that sez: "You can't go that way. Turn
around" (for an expansion pack?)

Anyway, excuse my whining this afternoon, but what a bummer.

It's just that I agree it's kind of stupid. As player you aren't rewarded
for keeping your men alive?

And now I find out they aren't leveled? : 0 !

So... completed siege of Kvatch at L-2 because critters less powerful. NO
Casulties! But that means they will get slaughtered at Bruma uber-seige?

Legion Soldiers outside Ft. Such completed at L-18. No causulties and that
was very difficult. Will these guys even *be* at Bruma mega-gate?

KotN: Speed run to get to orb at L-21. Was very proud of myself when all
"unique" knights survived. No casulties! But you can only tell one knight
to "follow me". They won't be at Bruma either?

So what's the incentive for looking out for your men like you would IRL?

I don't think you are rewarded in any way. (a higher player rep would be
fair imho.)

Maybe I'm confusing Obliv. (is it really an RPG game or just hack-n-slash?)
with tactical games like MoH or LOMAC where it pays to use strategy and put
the welfare of your troops (or your wingman) first.

In Oblivion looks like they might as well be cannon (daedra) fodder. : /

thx

--Bruce

***@attDOT.net

mail by simply rearranging letters of last name. :)
Flo 'Irian' Schaetz
2007-07-15 17:45:37 UTC
Permalink
And thus spoke Sand-Eating Glass-Crapper...
Post by Sand-Eating Glass-Crapper
Named NPCs, that is, the ones that don't respawn when they're
killed. I think this is an atrocious oversight, but since there's no
avoiding it unless you want to beat the game at level 1, is it something you
can live with? Does anyone have a list of all the NPCs that can die outside
the cities? Are they important? Don't be enigmatic like the people in the
official forums?
Countess Alessia Caro from Leyawiin travels around a lot and when I
played, she died at least once - so I couldn't do the Sanguine Shrine
Quest. Very annoying. Her surviving guard stood around outside of Bravil
for weeks before getting killed by some monster. His horse survived.

Flo
bbocquin
2007-07-15 19:41:06 UTC
Permalink
Post by Flo 'Irian' Schaetz
And thus spoke Sand-Eating Glass-Crapper...
Post by Sand-Eating Glass-Crapper
Named NPCs, that is, the ones that don't respawn when they're
killed. I think this is an atrocious oversight, but since there's no
avoiding it unless you want to beat the game at level 1, is it something you
can live with? Does anyone have a list of all the NPCs that can die outside
the cities? Are they important? Don't be enigmatic like the people in the
official forums?
Countess Alessia Caro from Leyawiin travels around a lot and when I
played, she died at least once - so I couldn't do the Sanguine Shrine
Quest. Very annoying. Her surviving guard stood around outside of Bravil
for weeks before getting killed by some monster. His horse survived.
Flo
Aw man. So much for Hermeus Mora book unless I console her back...

thx

--Bruce

***@attDOT.net

mail by simply rearranging letters of last name. :)

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