On Sun, 6 Jul 2003 20:31:19 +0000 (UTC), Peter Hall
OMG so-one mentioned alchemy. Looks like dumb question no.2 coming up,
but
since you brought it up first. What's the form on alchemy then? My
'gold'
edition manual simply sucks and is a cut down version of the one you guys
got so i'm in the dark here. I assume from the posts alchemy is used to
create 'super-duper' potions - so how do i do it and what should i aim
for
(being low level <10),
Although there is a lot of stuff on the web about this, I will just repeat
a couple hints. Alchemy has the power to rival outright cheating as a way
to make the game too simple, so do this at your own risk. Here are some
highlights of my Alchemist character's career:
The mages guild in Caldera has a set of master apparatus that you can
borrow for free; it is so lightweight that you may consider taking it with
you on the road! Behind a friendly alchemy trader there is a door with a
long spiral staircase. This is the alchemy room.
Potions of intelligence will increase your chance of making a new potion,
and also the strength and duration of the potion. You can drink several of
these (but one at a time ... leave the inventory screen between each!) and
the effect will stack up. One ingredient for this potion can be bought at
the alchemist on the upper plaza in Balmora, she has an endless supply.
Another ingredient is available from the imperial cult priest in Gnisis.
There may be other sellers. When you grow stronger, you can collect netch
leather for IQ potions too.
Even if you don't do this, however, your potions will be far better than
what you buy in a shop. The catgirl in Balmora mages guild will sell
training as well as some ingredients, and you can get the money back by
selling her potions. Once you have enough skill to successfully make a
potion now and then, you may consider camping there until you have
increased your alchemy skill 10 points. No more than that ... this will
give you a x5 multiplier to intelligence next time you level up, and
anything more than 10 points in any int-related skill per level would be a
waste. You want your intelligence to go up because it makes alchemy easier
and more effective.
If alchemy is one of your major or minor skills, you will level from the
alchemy alone. If not, you may want to do this just before you level, or
even just after (if you are a fighter character, you probably do not use
other int-skills very often). Do not worry if you level up a few levels
from alchemy ... make a few potions of healing before you go out in the
world, you will need them, but it is going to be OK.
I use some alchemy with all my characters, but my special alchemist
character always fight without weapons and armor, otherwise the game would
be ridiculously easy. It is up to you to find the right balance. For
instance, a catgirl SHOULD have a potion of Night Eye that lasts all
through the night and gives about the same sight as morning before sunrise.
This takes an IQ of ca 1000, and 1 deadra heart and one Kagouti hide. An
Argonian should have water breathing for a long time also (but not forever)
. But if you make a potion of levitation that lasts all night, that's just
ridiculous (and you can't sleep either). So find out what fits your
character, and have fun!
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