Discussion:
Do herbs respawn in Morrowind?
(too old to reply)
Peter Knutsen
2007-11-21 10:39:13 UTC
Permalink
I've never actually used Alchemy, but I'd like to start with it now. Or
else sell my herbs, because I've got a lot of them.

But I'm paranoid about using all the herbs in the game world. Do they
re-spawn? How often does it happen? Can I just loot all the herbs I
see[1], and trust that they'll be back 2-3 months later, or are they
gone for good?


[1] When I first played, two years ago, I learned that you can't pick
herbs growing in pots inside a Mage's Guild. I did that in one of the
guilds (the one with the large central room), and everyone attacked me.
I'm asking about herbs growing outside.
--
Peter Knutsen
sagatafl.org
Greg Johnson
2007-11-21 11:50:49 UTC
Permalink
On Wed, 21 Nov 2007 11:39:13 +0100, Peter Knutsen
Post by Peter Knutsen
I've never actually used Alchemy, but I'd like to start with it now. Or
else sell my herbs, because I've got a lot of them.
But I'm paranoid about using all the herbs in the game world. Do they
re-spawn? How often does it happen? Can I just loot all the herbs I
see[1], and trust that they'll be back 2-3 months later, or are they
gone for good?
In default Morrowind, every herb respawns when the cell is reset -
this happens after a couple of weeks or so, I believe. The ores added
by Bloodmoon and Tribunal definitely don't ever respawn, but I'm not
sure whether ebony and glass deposits do or not.
Post by Peter Knutsen
[1] When I first played, two years ago, I learned that you can't pick
herbs growing in pots inside a Mage's Guild. I did that in one of the
guilds (the one with the large central room), and everyone attacked me.
I'm asking about herbs growing outside.
The console command TFH is your friend, as it's the only way to
discover ownership of items in Morrowind. Most herbs in the Mages
Guild belong to the guild rather than to individuals, and so are safe
for members to pick, but not non-members, but this is fairly hard to
figure out just by trial and error.
Peter Knutsen
2007-11-21 13:39:16 UTC
Permalink
Post by Greg Johnson
Post by Peter Knutsen
I've never actually used Alchemy, but I'd like to start with it now. Or
else sell my herbs, because I've got a lot of them.
But I'm paranoid about using all the herbs in the game world. Do they
re-spawn? How often does it happen? Can I just loot all the herbs I
see[1], and trust that they'll be back 2-3 months later, or are they
gone for good?
In default Morrowind, every herb respawns when the cell is reset -
this happens after a couple of weeks or so, I believe. The ores added
Is that when vendor gold is reset too?

What about stuff I've sold to vendors? Will that disappear? They never
seem to get anything new in stock, but then again I haven't played all
that much (which is why I'm asking).

Thirdly, is there some kind of plug-in that makes herb gathering easier?
I'm very specifically thinking about something that adds a glow to those
herbs that actually contain anything, or some other indicator. It's a
huge disappointment opening a herb, just to find that there's nothing to
take (I've played a lot of World of Warcraft in the last two years,
which has obviously spoiled me).
Post by Greg Johnson
by Bloodmoon and Tribunal definitely don't ever respawn, but I'm not
sure whether ebony and glass deposits do or not.
I've never done any mining, but I do vaguely remember coming
Post by Greg Johnson
Post by Peter Knutsen
[1] When I first played, two years ago, I learned that you can't pick
herbs growing in pots inside a Mage's Guild. I did that in one of the
guilds (the one with the large central room), and everyone attacked me.
I'm asking about herbs growing outside.
The console command TFH is your friend, as it's the only way to
I don't believe I've ever used the console. I do use a few third-party
plug-ins, though.
Post by Greg Johnson
discover ownership of items in Morrowind. Most herbs in the Mages
Guild belong to the guild rather than to individuals, and so are safe
for members to pick, but not non-members, but this is fairly hard to
figure out just by trial and error.
I just save before I take anything, and then I see if something happens.
If there aren't any immediate consequences, I figure I'm safe, although
I do sometimes worry about that complete set of Master-grade alchemy
gear I stole from one of the Mage's Guilds. Tens of thousands of gold
coins worth of stuff. But nobody said or did anything to me...
--
Peter Knutsen
sagatafl.org
bbocquin
2007-11-21 16:27:21 UTC
Permalink
Post by Peter Knutsen
Post by Greg Johnson
Post by Peter Knutsen
I've never actually used Alchemy, but I'd like to start with it now. Or
else sell my herbs, because I've got a lot of them.
But I'm paranoid about using all the herbs in the game world. Do they
re-spawn? How often does it happen? Can I just loot all the herbs I
see[1], and trust that they'll be back 2-3 months later, or are they gone
for good?
In default Morrowind, every herb respawns when the cell is reset -
this happens after a couple of weeks or so, I believe. The ores added
Is that when vendor gold is reset too?
What about stuff I've sold to vendors? Will that disappear? They never
seem to get anything new in stock, but then again I haven't played all
that much (which is why I'm asking).
Sorry if I end up telling you more than you probably want to know. :)

Merchants "respawn" gold every 24 hours.

So for example, In Seyda Neen, if you sell Arrille the trader 800 septims
worth of goods, and still have more items you wish to sell, "wait" at the
counter for 24 hours and he will have another 800.

MW keeps track of everything. Arrille & other merchants will always have
everything you have ever sold them which can get cumbersome after you've
played a while.

You've probably noticed how mechants will also "equip" some items if they
are of better value? Arrille in Seyda Neen for example, will look kind of
silly when he "equips" an exquisite skirt or something. (High Elves in
drag?)

You can use the console to "reset" merchants, but be careful. If you
accidently sell a quest item (Package for Caius Cosades for example) and you
"reset"-- quest item & everything else not in Merc's default inventory is
gone & gone for good.

Use with caution then. :)

To "reset" a merchant:

With console window open, click on merchant so that his name appears in the
title of console window. (Arrille for example)

type the following

sethealth 0

close console window. (Arrille collapses & is "dead")

open console window again.

type :
resurrect
ra

The "resurrect" command does as it implies & "resets" him (erasing all items
cluttering up his inventory.) He is back to his default items for sale.

The "ra" command simply "resets actors" and puts Arrille (and all other
npc's in the cell) back to their starting location(s).

Finally, some merchants (Nalcarya of White Haven in Balmora for example)
will "re-stock" some items-- others no.

I don't know of any way of finding out what items "re-stock" unless you look
in the construction set. Any item owned by the merchant that has a negative
value in "item count" (ingred_pearl_01 for example) will re-stock every 24
hours I think.
Post by Peter Knutsen
Thirdly, is there some kind of plug-in that makes herb gathering easier?
I'm very specifically thinking about something that adds a glow to those
herbs that actually contain anything, or some other indicator. It's a huge
disappointment opening a herb, just to find that there's nothing to take
(I've played a lot of World of Warcraft in the last two years, which has
obviously spoiled me).
No idea on that one, sorry

<snip>
Post by Peter Knutsen
Post by Greg Johnson
The console command TFH is your friend, as it's the only way to
I don't believe I've ever used the console. I do use a few third-party
plug-ins, though.
Yes, the console can be quite useful. You can add or move static objects in
the game to "decorate" your "place to stay" without really needing to make a
mod.

example: (back in Arrille's Trading house)

open console and click on the table near Tolvise Othralen

Title in console window should say: Furn_com_rm_table_04
type:

PositionCell 12 88 156 180 "Seyda Neen, Arrille's Tradehouse"

The table should now be lined up with the wall between the silver cane and
the candle stand.

Again, you'd need the CS to get the numbers, but adding & moving stuff in
the game itself saves making and loading needless mod's imho.
Post by Peter Knutsen
Post by Greg Johnson
discover ownership of items in Morrowind. Most herbs in the Mages
Guild belong to the guild rather than to individuals, and so are safe
for members to pick, but not non-members, but this is fairly hard to
figure out just by trial and error.
I just save before I take anything, and then I see if something happens.
If there aren't any immediate consequences, I figure I'm safe, although I
do sometimes worry about that complete set of Master-grade alchemy gear I
stole from one of the Mage's Guilds. Tens of thousands of gold coins worth
of stuff. But nobody said or did anything to me...
Hee! Just don't get into trouble with them upon your person. Swiping stuff
back from "evidence" chests easier said than done?

Then again, I've never ran a "thief" type character. Hmmm.... Maybe I
*should*... Something new for MW since Oblivion is getting on my nerves. :)

cheers,

--Bruce
Post by Peter Knutsen
--
Peter Knutsen
sagatafl.org
Greg Johnson
2007-11-21 20:15:23 UTC
Permalink
On Wed, 21 Nov 2007 14:39:16 +0100, Peter Knutsen
Post by Peter Knutsen
Thirdly, is there some kind of plug-in that makes herb gathering easier?
I'm very specifically thinking about something that adds a glow to those
herbs that actually contain anything, or some other indicator. It's a
huge disappointment opening a herb, just to find that there's nothing to
take (I've played a lot of World of Warcraft in the last two years,
which has obviously spoiled me).
Try one of the Herbalism mods. See
http://www.mwmythicmods.com/mage.htm#41
There are quite a few to choose from, but they all change plants so
thay they're both one-click-to-use and disappear when unusable.
Post by Peter Knutsen
I just save before I take anything, and then I see if something happens.
If there aren't any immediate consequences, I figure I'm safe, although
I do sometimes worry about that complete set of Master-grade alchemy
gear I stole from one of the Mage's Guilds. Tens of thousands of gold
coins worth of stuff. But nobody said or did anything to me...
Nobody could see you when you took them. They are stolen, and so, due
to the stupid ownership rules of MW, any Master alchemy gear you ever
find will be marked as stolen too. That's one of the things that
Oblivion made much more usable.
Peter Knutsen
2007-11-21 22:22:04 UTC
Permalink
Post by Greg Johnson
Post by Peter Knutsen
Thirdly, is there some kind of plug-in that makes herb gathering easier?
I'm very specifically thinking about something that adds a glow to those
herbs that actually contain anything, or some other indicator. It's a
huge disappointment opening a herb, just to find that there's nothing to
take (I've played a lot of World of Warcraft in the last two years,
which has obviously spoiled me).
Try one of the Herbalism mods. See
http://www.mwmythicmods.com/mage.htm#41
There are quite a few to choose from, but they all change plants so
thay they're both one-click-to-use and disappear when unusable.
Thanks. I've downloaded "Herbalism for Purists by Syclonix" and will try
to install that one, because it sounds as if it doesn't change the game
in any way, such as including a new skill which I can't choose at
character creation (or which I can choose but which isn't as useful as
any of the already existing skills).

I'll report back if I have any problems.
Post by Greg Johnson
Post by Peter Knutsen
I just save before I take anything, and then I see if something happens.
If there aren't any immediate consequences, I figure I'm safe, although
I do sometimes worry about that complete set of Master-grade alchemy
gear I stole from one of the Mage's Guilds. Tens of thousands of gold
coins worth of stuff. But nobody said or did anything to me...
Nobody could see you when you took them. They are stolen, and so, due
to the stupid ownership rules of MW, any Master alchemy gear you ever
find will be marked as stolen too. That's one of the things that
Oblivion made much more usable.
So I can't sell the Master Grade alchemist's gear?

Well, I didn't plan to. I plan on using it myself. But right now it's
just encumbrance. Maybe I should get back to Seyda Neen, and try to
remember how to find out who murdered the tax collector, then go kill
him, and stash some of my gear in his house. AFAIK it'll remain safe
there forever.
--
Peter Knutsen
sagatafl.org
Peter Knutsen
2007-11-22 02:32:45 UTC
Permalink
Post by Peter Knutsen
Post by Greg Johnson
Try one of the Herbalism mods. See
http://www.mwmythicmods.com/mage.htm#41
There are quite a few to choose from, but they all change plants so
thay they're both one-click-to-use and disappear when unusable.
Thanks. I've downloaded "Herbalism for Purists by Syclonix" and will try
to install that one, because it sounds as if it doesn't change the game
in any way, such as including a new skill which I can't choose at
character creation (or which I can choose but which isn't as useful as
any of the already existing skills).
I'll report back if I have any problems.
I installed first the original version, and then the (FIXED) version,
and everything seems to be working fine:
< http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2212 >

And thanks. That plug-in makes the game *much* *less* of a *chore* to play.
--
Peter Knutsen
sagatafl.org
DeAnn
2007-11-21 17:09:17 UTC
Permalink
Post by Peter Knutsen
I've never actually used Alchemy, but I'd like to start with it now. Or
else sell my herbs, because I've got a lot of them.
But I'm paranoid about using all the herbs in the game world. Do they
re-spawn? How often does it happen? Can I just loot all the herbs I
see[1], and trust that they'll be back 2-3 months later, or are they
gone for good?
[1] When I first played, two years ago, I learned that you can't pick
herbs growing in pots inside a Mage's Guild. I did that in one of the
guilds (the one with the large central room), and everyone attacked me.
I'm asking about herbs growing outside.
--
Peter Knutsen
sagatafl.org
Herbs respawn, but slowly. Maybe every game-month? Many alchemists
have unlimitted supplies of some herbs to sell, though, so it is not a
problem. There are mods to make herbs respawn faster, to change
alchemy and the like, if you prefer.

If you go into console mode and type "tfh" for toggle full help, the
cursor will identify owned vice unowned items.
Jim Seay
2007-11-26 15:58:44 UTC
Permalink
Post by Peter Knutsen
I've never actually used Alchemy, but I'd like to start with it now. Or
else sell my herbs, because I've got a lot of them.
But I'm paranoid about using all the herbs in the game world. Do they
re-spawn? How often does it happen? Can I just loot all the herbs I
see[1], and trust that they'll be back 2-3 months later, or are they
gone for good?
[1] When I first played, two years ago, I learned that you can't pick
herbs growing in pots inside a Mage's Guild. I did that in one of the
guilds (the one with the large central room), and everyone attacked me.
I'm asking about herbs growing outside.
Herbs do respawn in Morrowind, though I am not certain what the rate is.
At the very least, you need to wait several 'days' before trying again.
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