Discussion:
Incorrect Stairways......
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M
2003-10-04 16:45:17 UTC
Permalink
I've just noticed that the designers of Morrowind (though IMHO its the best
RPG ever) have got the Fort stairways wrong....
In real castles spiral stairways spiralled clockwise (to the right) for
ascending attacking soldiers and anti-clockwise (to the left) for descending
defending soldiers. The idea of this was that right handed swordsmen need
space to their right in order to swing.....therefore defenders had an added
advantage. The attacking soldiers had to either stab or try backhanded
(neither as good as forehand hack)..
In Morrowind the spiral stairways are opposite to the above rules......

So........
Can I have my Geek of the Week award now?
;-)
--
M

The difference between fiction and reality? Fiction has to make sense.
~Tom Clancy~
Strider
2003-10-04 18:22:44 UTC
Permalink
M proclaimed...
Post by M
So........
Can I have my Geek of the Week award now?
;-)
Heh, very good

/me hands 'M' the award
--
Scott, denizen of the blue nowhere...

Email - scott @ stri dot tk
Site - www.stri.tk
Forum - www.stri-forum.tk
--
I must not fear. Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.

---


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Jonathan Ellis
2003-10-04 19:46:10 UTC
Permalink
Post by Strider
M proclaimed...
Post by M
So........
Can I have my Geek of the Week award now?
;-)
Heh, very good
I know there's one castle in Ireland somewhere, where the stairways
*did* have the reverse twist - i.e. anti-clockwise was upwards,
clockwise was downwards. This was because the owning family was famous
for being mostly composed of left-handers...

Jonathan.
TigraTheAvenger1
2003-10-04 20:25:34 UTC
Permalink
Subject: Incorrect Stairways......
Date: 04.10.2003 18:45 Westeuropäische Sommerzeit
I've just noticed that the designers of Morrowind (though IMHO its the best
RPG ever) have got the Fort stairways wrong....
In real castles spiral stairways spiralled clockwise (to the right) for
ascending attacking soldiers and anti-clockwise (to the left) for descending
defending soldiers. The idea of this was that right handed swordsmen need
space to their right in order to swing.....therefore defenders had an added
advantage. The attacking soldiers had to either stab or try backhanded
(neither as good as forehand hack)..
In Morrowind the spiral stairways are opposite to the above rules......
So........
Can I have my Geek of the Week award now?
;-)
--
M
The difference between fiction and reality? Fiction has to make sense.
~Tom Clancy~
Right, and if they are spiralled clockwise, the Player can use they better
(faster).
But the Direction change nothing.

"Now somethin copletly different." >g<

I wish the NPC have a better AI.
You know this stupid NPC's who run into a Wall to reach a Waypoint behind it.
Or this Dummys who jump from a Fortwall on a Waypoint under him.
I think they AI can see the Objekt, Wall or NPC in its Way but run still
borrrrrrring into it.

To Bedthesda: Remove this, and if you are working at the AI, give the NPC's
more Life.
Let they walk around and do something and let them talk to other NPC's (like
the Scientists in the good old Half-Life).
Give the Player a little "Help" for Travelling (like the Animals from Outcast,
a "Micro-Morrowind, who the Player can ride).
Save the Dialoge-Scripts (Links), some Plugins has remove important Shortcuts
in my Game.
Don't let Plugins made giant "BSB-Holes" (Texture-Holes, Citys without Ground)
in the Exteriors, if they use the same Cell, let them melt together or let them
move automatic in a empty Cell.
Remove this AI-Bug: If a Enemy summon a Bonelord and I attack it first, before
he attack me I get a Bounty.
The same, if I jump high over an attacking Enemy and attack him from there, I
get a Bounty.
I fight with an Enemy in a Town and a stupid NPC walk thouth us if I will hit
my Enemy, hit the NPC and have a not wanted Bounty for a Hit on the wrong NPC.
Let them go/run away from a Fight.

A Editor-Problem: If I add a Door, play, save, edit the Door at an other Place
and play again, the Door is here two times.

If I play with Plugins I found this bug: 2-3 x the same NPC (respawn?) or 2-4
Doors in the same Place of a Entrance.
Baggers
2003-10-05 21:53:13 UTC
Permalink
Post by M
I've just noticed that the designers of Morrowind (though IMHO its the best
RPG ever) have got the Fort stairways wrong....
In real castles spiral stairways spiralled clockwise (to the right) for
ascending attacking soldiers and anti-clockwise (to the left) for descending
defending soldiers. The idea of this was that right handed swordsmen need
space to their right in order to swing.....therefore defenders had an added
advantage. The attacking soldiers had to either stab or try backhanded
(neither as good as forehand hack)..
In Morrowind the spiral stairways are opposite to the above rules......
That would be because the Imperial army was originally forced to fight
left-handed to invade the castles of Skyrim. This idea had later dropped
become it was a great waste of training time[1], especially when the
castle-using nations had been subjugated but the idea stuck in the minds of
architects and since most of the world was at peace, and the Imperials
demanded a uniform design to their forts therefore all castles had
anti-clockwise staircases.

Baggers

[1] - As it happened these vast numbers of soldiers able to fight equally
well with both their hands led to a few people experimenting with
duel-wielding. This was all well and good until an empire-wide shortage of
swords forced the Emperor to decree that anyone wielding more than one
weapon simultaneously would have a hand cut off.
MikeyD
2003-10-10 17:04:16 UTC
Permalink
Post by Baggers
That would be because the Imperial army was originally forced to fight
left-handed to invade the castles of Skyrim. This idea had later dropped
become it was a great waste of training time[1], especially when the
castle-using nations had been subjugated but the idea stuck in the minds
of architects and since most of the world was at peace, and the Imperials
demanded a uniform design to their forts therefore all castles had
anti-clockwise staircases.
Baggers
[1] - As it happened these vast numbers of soldiers able to fight equally
well with both their hands led to a few people experimenting with
duel-wielding. This was all well and good until an empire-wide shortage
of swords forced the Emperor to decree that anyone wielding more than one
weapon simultaneously would have a hand cut off.
Are you going in for the most inventive waffling of the week award?
Fat
2014-06-12 07:37:05 UTC
Permalink
Let's not forget this is an American conceived programme, They only have 200
years of History so are unaware of medieval architechture subtelties
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